(rviz) Segmentation fault with nvidia drivers
Hi. So in short i had a working environment and then i had to install NVIDIA drivers which broke everything. I manged to fix my dockerfile but my native install still doesn't work. I'm using ARCH, with a ryzen 3800x and GTX 1650. glxgears works like a charm too, so i don't think libGL is the problem. I've tried everything in the rviz troubleshoot page, but nothing worked. Basic glxinfo:
$ glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
OpenGL core profile version string: 4.6.0 NVIDIA 460.56
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL version string: 4.6.0 NVIDIA 460.56
OpenGL shading language version string: 4.60 NVIDIA
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.56
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
GL_EXT_shader_group_vote, GL_EXT_shader_implicit_conversions,
GDB Debug of rviz:
$ gdb rviz
GNU gdb (GDB) 10.1
Copyright (C) 2020 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
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Reading symbols from rviz...
(No debugging symbols found in rviz)
(gdb) run
Starting program: /opt/ros/melodic/bin/rviz
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/usr/lib/libthread_db.so.1".
[New Thread 0x7fffefbff640 (LWP 458531)]
[New Thread 0x7fffee2ff640 (LWP 458532)]
[New Thread 0x7fffedafe640 (LWP 458533)]
[ INFO] [1615133166.153832875]: rviz version 1.13.15
[ INFO] [1615133166.153850545]: compiled against Qt version 5.15.2
[ INFO] [1615133166.153859255]: compiled against OGRE version 1.9.0 (Ghadamon)
[New Thread 0x7fffecde6640 (LWP 458535)]
[New Thread 0x7fffdffff640 (LWP 458536)]
[New Thread 0x7fffdf7fe640 (LWP 458537)]
[New Thread 0x7fffdeffd640 (LWP 458538)]
[ INFO] [1615133166.158734636]: Forcing OpenGl version 0.
[New Thread 0x7fffde7fc640 (LWP 458539)]
[New Thread 0x7fffca0f5640 (LWP 458540)]
[New Thread 0x7fffc98f4640 (LWP 458541)]
[New Thread 0x7fffc90f3640 (LWP 458542)]
[New Thread 0x7fffc88f2640 (LWP 458543)]
[New Thread 0x7fffaffff640 (LWP 458544)]
[New Thread 0x7fffaf7fe640 (LWP 458545)]
[New Thread 0x7fffa6ffd640 (LWP 458546)]
[New Thread 0x7fffaeffd640 (LWP 458547)]
[New Thread 0x7fffae7fc640 (LWP 458548)]
[New Thread 0x7fffadffb640 (LWP 458549)]
[New Thread 0x7fffad7fa640 (LWP 458550)]
[New Thread 0x7fffacff9640 (LWP 458551)]
[New Thread 0x7fffa7fff640 (LWP 458552)]
[New Thread 0x7fffa77fe640 (LWP 458553)]
[New Thread 0x7fffa67fc640 (LWP 458554)]
[New Thread 0x7fffa5ffb640 (LWP 458555)]
[ INFO] [1615133166.732615719]: Stereo is NOT SUPPORTED
[ INFO] [1615133166.732649419]: OpenGl version: 4,6 (GLSL 4,6).
--Type <RET> for more, q to quit, c to continue without paging--c
Thread 1 "rviz" received signal SIGSEGV, Segmentation fault.
0x00007ffff66719b0 in Ogre::ScriptCompiler::setListener(Ogre::ScriptCompilerListener*) () from /usr/lib/libOgreMain.so.1.9.0
(gdb)
Debug of rviz -l
$ rviz -l
[ INFO] [1615133569.607548313]: rviz version 1.13.15
[ INFO] [1615133569.607570593]: compiled against Qt version 5.15.2
[ INFO] [1615133569.607578303]: compiled against OGRE version 1.9.0 (Ghadamon)
[ INFO] [1615133569.611591544]: Forcing OpenGl version 0.
[ INFO] [1615133569.727101088]: Creating resource group General
[ INFO] [1615133569.727132878]: Creating resource group Internal
[ INFO] [1615133569.727144458]: Creating resource group Autodetect
[ INFO] [1615133569.727171818]: SceneManagerFactory for type 'DefaultSceneManager' registered.
[ INFO] [1615133569.727261068]: Registering ResourceManager for type Material
[ INFO] [1615133569.727275738]: Registering ResourceManager for type Mesh
[ INFO] [1615133569.727287498]: Registering ResourceManager for type Skeleton
[ INFO] [1615133569.727305808]: MovableObjectFactory for type 'ParticleSystem' registered.
[ INFO] [1615133569.727333948]: ArchiveFactory for archive type FileSystem registered.
[ INFO] [1615133569.727343818]: ArchiveFactory for archive type Zip registered.
[ INFO] [1615133569.727353598]: ArchiveFactory for archive type EmbeddedZip registered.
[ INFO] [1615133569.727365758]: DDS codec registering
[ INFO] [1615133569.727380878]: FreeImage version: 3.18.0
[ INFO] [1615133569.727390618]: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
[ INFO] [1615133569.727459548]: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
[ INFO] [1615133569.727474838]: Registering ResourceManager for type HighLevelGpuProgram
[ INFO] [1615133569.727490888]: Registering ResourceManager for type Compositor
[ INFO] [1615133569.727568808]: MovableObjectFactory for type 'Entity' registered.
[ INFO] [1615133569.727579228]: MovableObjectFactory for type 'Light' registered.
[ INFO] [1615133569.727589118]: MovableObjectFactory for type 'BillboardSet' registered.
[ INFO] [1615133569.727598398]: MovableObjectFactory for type 'ManualObject' registered.
[ INFO] [1615133569.727609448]: MovableObjectFactory for type 'BillboardChain' registered.
[ INFO] [1615133569.727620288]: MovableObjectFactory for type 'RibbonTrail' registered.
[ INFO] [1615133569.727652058]: *-*-* OGRE Initialising
[ INFO] [1615133569.727661488]: *-*-* Version 1.9.0 (Ghadamon)
[ INFO] [1615133569.727682738]: OverlayElementFactory for type Panel registered.
[ INFO] [1615133569.727693418]: OverlayElementFactory for type BorderPanel registered.
[ INFO] [1615133569.727702858]: OverlayElementFactory for type TextArea registered.
[ INFO] [1615133569.727713898]: Registering ResourceManager for type Font
[ INFO] [1615133569.727724948]: Loading library /usr/lib/OGRE/RenderSystem_GL
[ INFO] [1615133569.729247658]: Installing plugin: GL RenderSystem
[ INFO] [1615133569.729265788]: OpenGL Rendering Subsystem created.
[ INFO] [1615133569.761093329]: Plugin successfully installed
[ INFO] [1615133569.761114669]: Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager
[ INFO] [1615133569.761749459]: Installing plugin: Octree Scene Manager
[ INFO] [1615133569.761761549]: Plugin successfully installed
[ INFO] [1615133569.761772269]: Loading library /usr/lib/OGRE/Plugin_ParticleFX
[ INFO] [1615133569.762516960]: Installing plugin: ParticleFX
[ INFO] [1615133569.762531990]: Particle Emitter Type 'Point' registered
[ INFO] [1615133569.762541870]: Particle Emitter Type 'Box' registered
[ INFO] [1615133569.762551300]: Particle Emitter Type 'Ellipsoid' registered
[ INFO] [1615133569.762561290]: Particle Emitter Type 'Cylinder' registered
[ INFO] [1615133569.762570880]: Particle Emitter Type 'Ring' registered
[ INFO] [1615133569.762580640]: Particle Emitter Type 'HollowEllipsoid' registered
[ INFO] [1615133569.762589970]: Particle Affector Type 'LinearForce' registered
[ INFO] [1615133569.762599080]: Particle Affector Type 'ColourFader' registered
[ INFO] [1615133569.762608360]: Particle Affector Type 'ColourFader2' registered
[ INFO] [1615133569.762617860]: Particle Affector Type 'ColourImage' registered
[ INFO] [1615133569.762630010]: Particle Affector Type 'ColourInterpolator' registered
[ INFO] [1615133569.762638870]: Particle Affector Type 'Scaler' registered
[ INFO] [1615133569.762648500]: Particle Affector Type 'Rotator' registered
[ INFO] [1615133569.762658230]: Particle Affector Type 'DirectionRandomiser' registered
[ INFO] [1615133569.762667220]: Particle Affector Type 'DeflectorPlane' registered
[ INFO] [1615133569.762676140]: Plugin successfully installed
[ INFO] [1615133569.762687530]: CPU Identifier & Features
[ INFO] [1615133569.762695820]: -------------------------
[ INFO] [1615133569.762705620]: * CPU ID: AuthenticAMD: AMD Ryzen 7 3800X 8-Core Processor
[ INFO] [1615133569.762715180]: * SSE: yes
[ INFO] [1615133569.762723970]: * SSE2: yes
[ INFO] [1615133569.762732190]: * SSE3: yes
[ INFO] [1615133569.762740610]: * MMX: yes
[ INFO] [1615133569.762749310]: * MMXEXT: yes
[ INFO] [1615133569.762758320]: * 3DNOW: no
[ INFO] [1615133569.762766580]: * 3DNOWEXT: no
[ INFO] [1615133569.762774380]: * CMOV: yes
[ INFO] [1615133569.762782630]: * TSC: yes
[ INFO] [1615133569.762791410]: * FPU: yes
[ INFO] [1615133569.762800220]: * PRO: yes
[ INFO] [1615133569.762808950]: * HT: no
[ INFO] [1615133569.762817160]: -------------------------
[ INFO] [1615133569.762827090]: ******************************
*** Starting GLX Subsystem ***
******************************
[ INFO] [1615133569.762842440]: Registering ResourceManager for type Texture
[ INFO] [1615133569.762867620]: GLRenderSystem::_createRenderWindow "OgreWindow(0)", 1x1 windowed miscParams: FSAA=4 contentScalingFactor=1,000000 externalGLControl= externalWindowHandle=65011713 parentWindowHandle=65011713
[ INFO] [1615133569.769321500]: GLXWindow::create used FBConfigID = 209
[ INFO] [1615133569.769371060]: GL_VERSION = 4.6.0 NVIDIA 460.56
[ INFO] [1615133569.769382250]: GL_VENDOR = NVIDIA Corporation
[ INFO] [1615133569.769393140]: GL_RENDERER = GeForce GTX 1650/PCIe/SSE2
[ INFO] [1615133569.769478910]: GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
[ INFO] [1615133569.769646650]: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address
[ INFO] [1615133569.769669010]: ***************************
[ INFO] [1615133569.769677030]: *** GL Renderer Started ***
[ INFO] [1615133569.769686260]: ***************************
[ INFO] [1615133569.773326720]: Registering ResourceManager for type GpuProgram
[ INFO] [1615133569.773358060]: GLSL support detected
[ INFO] [1615133569.773369450]: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
[ INFO] [1615133569.837942302]: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.847943983]: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.857649684]: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.867226454]: FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.876093965]: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.887316705]: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.896637505]: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.906360586]: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.915454926]: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.924453217]: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.933690937]: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.945593807]: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.954739488]: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.964471397]: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.973465278]: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.982420669]: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133569.991526579]: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.004050410]: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.013517941]: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.022508710]: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.032138961]: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.041541801]: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.050440071]: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.062147162]: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.071438732]: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.080376363]: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.089586263]: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.098736213]: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
[ INFO] [1615133570.098842163]: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
[ INFO] [1615133570.098857303]: RenderSystem capabilities
[ INFO] [1615133570.098866423]: -------------------------
[ INFO] [1615133570.098876343]: RenderSystem Name: OpenGL Rendering Subsystem
[ INFO] [1615133570.098886733]: GPU Vendor: nvidia
[ INFO] [1615133570.098896293]: Device Name: GeForce GTX 1650/PCIe/SSE2
[ INFO] [1615133570.098907243]: Driver Version: 4.6.0.0
[ INFO] [1615133570.098916773]: * Fixed function pipeline: yes
[ INFO] [1615133570.098926083]: * Hardware generation of mipmaps: yes
[ INFO] [1615133570.098935383]: * Texture blending: yes
[ INFO] [1615133570.098945163]: * Anisotropic texture filtering: yes
[ INFO] [1615133570.098954433]: * Dot product texture operation: yes
[ INFO] [1615133570.098963793]: * Cube mapping: yes
[ INFO] [1615133570.098972793]: * Hardware stencil buffer: yes
[ INFO] [1615133570.098982153]: - Stencil depth: 8
[ INFO] [1615133570.098990493]: - Two sided stencil support: yes
[ INFO] [1615133570.098999683]: - Wrap stencil values: yes
[ INFO] [1615133570.099008563]: * Hardware vertex / index buffers: yes
[ INFO] [1615133570.099017753]: * 32-bit index buffers: yes
[ INFO] [1615133570.099026773]: * Vertex programs: yes
[ INFO] [1615133570.099036443]: * Number of floating-point constants for vertex programs: 1024
[ INFO] [1615133570.099045943]: * Number of integer constants for vertex programs: 0
[ INFO] [1615133570.099055063]: * Number of boolean constants for vertex programs: 0
[ INFO] [1615133570.099064783]: * Fragment programs: yes
[ INFO] [1615133570.099075323]: * Number of floating-point constants for fragment programs: 1024
[ INFO] [1615133570.099084553]: * Number of integer constants for fragment programs: 0
[ INFO] [1615133570.099095483]: * Number of boolean constants for fragment programs: 0
[ INFO] [1615133570.099104843]: * Geometry programs: yes
[ INFO] [1615133570.099114223]: * Number of floating-point constants for geometry programs: 2048
[ INFO] [1615133570.099123183]: * Number of integer constants for geometry programs: 0
[ INFO] [1615133570.099132373]: * Number of boolean constants for geometry programs: 0
[ INFO] [1615133570.099141253]: * Tesselation Hull programs: no
[ INFO] [1615133570.099151143]: * Number of floating-point constants for tesselation hull programs: 0
[ INFO] [1615133570.099160173]: * Number of integer constants for tesselation hull programs: 0
[ INFO] [1615133570.099170443]: * Number of boolean constants for tesselation hull programs: 0
[ INFO] [1615133570.099179713]: * Tesselation Domain programs: no
[ INFO] [1615133570.099189033]: * Number of floating-point constants for tesselation domain programs: 0
[ INFO] [1615133570.099198293]: * Number of integer constants for tesselation domain programs: 0
[ INFO] [1615133570.099208063]: * Number of boolean constants for tesselation domain programs: 0
[ INFO] [1615133570.099216463]: * Compute programs: no
[ INFO] [1615133570.099227023]: * Number of floating-point constants for compute programs: 0
[ INFO] [1615133570.099236103]: * Number of integer constants for compute programs: 0
[ INFO] [1615133570.099245173]: * Number of boolean constants for compute programs: 0
[ INFO] [1615133570.099264663]: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl glsl100 glsl110 glsl120 gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
[ INFO] [1615133570.099274493]: * Texture Compression: yes
[ INFO] [1615133570.099284303]: - DXT: yes
[ INFO] [1615133570.099292883]: - VTC: yes
[ INFO] [1615133570.099306563]: - PVRTC: no
[ INFO] [1615133570.099315723]: - ATC: no
[ INFO] [1615133570.099324743]: - ETC1: no
[ INFO] [1615133570.099332943]: - ETC2: no
[ INFO] [1615133570.099342763]: - BC4/BC5: no
[ INFO] [1615133570.099351623]: - BC6H/BC7: no
[ INFO] [1615133570.099361103]: * Scissor Rectangle: yes
[ INFO] [1615133570.099369973]: * Hardware Occlusion Query: yes
[ INFO] [1615133570.099378613]: * User clip planes: yes
[ INFO] [1615133570.099387433]: * VET_UBYTE4 vertex element type: yes
[ INFO] [1615133570.099396483]: * Infinite far plane projection: yes
[ INFO] [1615133570.099404933]: * Hardware render-to-texture: yes
[ INFO] [1615133570.099414113]: * Floating point textures: yes
[ INFO] [1615133570.099422253]: * Non-power-of-two textures: yes
[ INFO] [1615133570.099430833]: * 1d textures: yes
[ INFO] [1615133570.099439273]: * Volume textures: yes
[ INFO] [1615133570.099448633]: * Multiple Render Targets: 8
[ INFO] [1615133570.099457713]: - With different bit depths: yes
[ INFO] [1615133570.099465743]: * Point Sprites: yes
[ INFO] [1615133570.099474243]: * Extended point parameters: yes
[ INFO] [1615133570.099488933]: * Max Point Size: 2047
[ INFO] [1615133570.099498773]: * Vertex texture fetch: yes
[ INFO] [1615133570.099509763]: * Number of world matrices: 0
[ INFO] [1615133570.099520483]: * Number of texture units: 16
[ INFO] [1615133570.099530163]: * Stencil buffer depth: 8
[ INFO] [1615133570.099539423]: * Number of vertex blend matrices: 0
[ INFO] [1615133570.099548503]: - Max vertex textures: 32
[ INFO] [1615133570.099556963]: - Vertex textures shared: yes
[ INFO] [1615133570.099565233]: * Render to Vertex Buffer : yes
[ INFO] [1615133570.099573623]: * Hardware Atomic Counters: no
[ INFO] [1615133570.099581983]: * GL 1.5 without VBO workaround: no
[ INFO] [1615133570.099590723]: * Frame Buffer objects: yes
[ INFO] [1615133570.099600383]: * Frame Buffer objects (ARB extension): no
[ INFO] [1615133570.099608553]: * Frame Buffer objects (ATI extension): no
[ INFO] [1615133570.099617173]: * PBuffer support: yes
[ INFO] [1615133570.099625833]: * GL 1.5 without HW-occlusion workaround: no
[ INFO] [1615133570.099635103]: * Vertex Array Objects: no
[ INFO] [1615133570.099644103]: * Separate shader objects: no
[ INFO] [1615133570.099657443]: Using FSAA from GL_ARB_multisample extension.
[ INFO] [1615133570.099705343]: DefaultWorkQueue('Root') initialising on thread 7fee6bfb7dc0.
[ INFO] [1615133570.099821763]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee420f5640 starting.
[ INFO] [1615133570.099854623]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee408f2640 starting.
[ INFO] [1615133570.099882933]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee337fe640 starting.
[ INFO] [1615133570.099926573]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee410f3640 starting.
[ INFO] [1615133570.099966953]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee33fff640 starting.
[ INFO] [1615133570.099990053]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee418f4640 starting.
[ INFO] [1615133570.100014393]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee32ffd640 starting.
[ INFO] [1615133570.100035163]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee327fc640 starting.
[ INFO] [1615133570.100050933]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee31ffb640 starting.
[ INFO] [1615133570.100069073]: Particle Renderer Type 'billboard' registered
[ INFO] [1615133570.100088523]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee30ff9640 starting.
[ INFO] [1615133570.100102913]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee13fff640 starting.
[ INFO] [1615133570.100118363]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee137fe640 starting.
[ INFO] [1615133570.100132543]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee12ffd640 starting.
[ INFO] [1615133570.100146293]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee127fc640 starting.
[ INFO] [1615133570.100160493]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee11ffb640 starting.
[ INFO] [1615133570.100173723]: DefaultWorkQueue('Root')::WorkerFunc - thread 7fee317fa640 starting.
[ INFO] [1615133570.100249033]: SceneManagerFactory for type 'OctreeSceneManager' registered.
[ INFO] [1615133570.100267003]: Stereo is NOT SUPPORTED
[ INFO] [1615133570.100290633]: OpenGl version: 4,6 (GLSL 4,6).
[ INFO] [1615133570.100342513]: Creating resource group rviz
[ INFO] [1615133570.101524223]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101552223]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/textures' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101579583]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/fonts' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101610373]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/models' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101637153]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101666553]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials/scripts' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101724623]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials/glsl120' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101756223]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials/glsl120/nogp' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101783463]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials/glsl150' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101814573]: Added resource location '/opt/ros/melodic/share/rviz/ogre_media/materials/scripts150' of type 'FileSystem' to resource group 'rviz'
[ INFO] [1615133570.101928783]: Parsing scripts for resource group Autodetect
[ INFO] [1615133570.101942863]: Finished parsing scripts for resource group Autodetect
[ INFO] [1615133570.101953833]: Creating resources for group Autodetect
[ INFO] [1615133570.101962733]: All done
[ INFO] [1615133570.101971613]: Parsing scripts for resource group General
[ INFO] [1615133570.101983463]: Finished parsing scripts for resource group General
[ INFO] [1615133570.101993693]: Creating resources for group General
[ INFO] [1615133570.102002313]: All done
[ INFO] [1615133570.102011313]: Parsing scripts for resource group Internal
[ INFO] [1615133570.102021573]: Finished parsing scripts for resource group Internal
[ INFO] [1615133570.102031453]: Creating resources for group Internal
[ INFO] [1615133570.102040333]: All done
[ INFO] [1615133570.102049003]: Parsing scripts for resource group rviz
[ INFO] [1615133570.102432454]: Parsing script glsl120.program
Segmentation fault (core dumped)
Asked by clover32 on 2021-03-07 11:21:15 UTC
Comments
Any new insights on this? I think I am facing the exact same issue as you.
Can you give any details on your previous working environment?
Update: So I resolved my issue by switching to ROS Noetic as well as adding the arch4edu repository from the installation instructions. Everything is running great so far.
Asked by JonaL on 2021-04-20 10:43:11 UTC