octomap updater left some voxels after the object is moved
Hi all,
I'm using moveit! to pick and place bottles. The environment (table and bottles) is represented as octomap.
I found that sometimes after the bottle moves, there are still some voxels belonging to this bottle left unmoved for a long time. (picture below). This may cause failure of planning afterwards due to the collision with these voxels that should not be there anymore. I tried to call the "/clearOctomap" service to clear all the octomap. But it will cost lots of resources to rebuild the octomap. Any suggestions to this? Thanks!