How to make specific shapes with cmd_vel and turtlesim?
Hi, I want to try to make a motion where my turtle does a complete circle with a large radius. Then, after circling back to the origin point, it does another circle with a smaller radius (and repeat this). Is there a way I can detect if I'm back at the origin point so that I can know to move on to the next angular.z value? I'm also open to other interpretations.