Connecting ROS with Unity3d via rosbridge_suite
I'm running a ros package that control physical Digital Dream Labs Vector home robot. I'm using rosconnector.cs to connect to ros via websocket and posestampedsubscriber.cs to set an in scene object that subscribes to a topic and gets data from the physical robot. I am using the ros-sharp repository.
I am unsure what topic to use to get the position of the robot.
Here is the rostopic list
/client_count
/connected_clients
/diff_drive_go_to_goal/cancel
/diff_drive_go_to_goal/distance_to_goal
/diff_drive_go_to_goal/feedback
/diff_drive_go_to_goal/goal
/diff_drive_go_to_goal/result
/diff_drive_go_to_goal/status
/goal_achieved
/initialpose
/joint_states
/lwheel_desired_rate
/lwheel_ticks
/move_base_simple/goal
/odom
/robot_state_publisher
/rosout
/rosout_agg
/rwheel_desired_rate
/rwheel_ticks
/tf
/tf_static
/vector/camera
/vector/cmd_vel
/vector/joint_states
/vector/play_animation/cancel
/vector/play_animation/feedback
/vector/play_animation/goal
/vector/play_animation/result
/vector/play_animation/status
Is there a way to see what the JSON will be sent via the websocket?