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Bebop 2 camera can not be operated!

asked 2017-12-01 02:15:59 -0500

mi-sa gravatar image

I could not operate on the "camera_control" topic and used the "joint_states" topic, but I could not do it anymore. If someone knows how to operate the camera with bebop_autonomy, please teach.

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What do you mean by

I could not operate on the "camera_control" topic and used the "joint_states" topic, but I could not do it anymore

? Please update your question with what you have tried (i.e. commands and/or source code) and the results.

jayess gravatar image jayess  ( 2017-12-03 18:16:23 -0500 )edit

Thank you for your reply. The problem has already been solved, so it's okay. I'm sorry for confusing you.

mi-sa gravatar image mi-sa  ( 2017-12-04 00:40:27 -0500 )edit

Can you please add as an answer what you did to solve your problem?

jayess gravatar image jayess  ( 2017-12-04 00:46:44 -0500 )edit

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answered 2017-12-04 04:08:32 -0500

mi-sa gravatar image

updated 2017-12-04 16:09:29 -0500

rostopic pub /bebop/camera_control geometry_msgs/Twist -r 50 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]'

I typed it in the terminal like this, but it worked only a little. When I changed the numerical value of angular_y greatly, the camera moved greatly.

rostopic pub /bebop/camera_control geometry_msgs/Twist -r 50 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]'

By entering like this, the camera turned directly beneath. I did not understand the operation on the joint_states topic.

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Asked: 2017-12-01 02:15:59 -0500

Seen: 284 times

Last updated: Dec 04 '17