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computeCartesianPath fails

Hi all,

I use function computeCartesianPath and it fails because of collisions. I check points of this motion with small step with scene->checkCollision before computeCartesianPath and there are no collisions. I use function scene->distanceToCollision and there is distance 0.0005. Of course it is very small distance... but why computeCartesianPath can't plan? As I understand, default padding is 0?

I use it for welding. And there is very small distance before details and wire.

Asked by Vlad222 on 2017-09-21 09:45:03 UTC

Comments

Could you provide the source code you run? The snippets you provide in the question are not enough to understand the problem.

Asked by v4hn on 2017-09-21 11:35:35 UTC

Answers