computeCartesianPath fails
Hi all,
I use function computeCartesianPath
and it fails because of collisions.
I check points of this motion with small step with scene->checkCollision
before computeCartesianPath
and there are no collisions. I use function scene->distanceToCollision
and there is distance 0.0005.
Of course it is very small distance... but why computeCartesianPath
can't plan? As I understand, default padding is 0?
I use it for welding. And there is very small distance before details and wire.
Asked by Vlad222 on 2017-09-21 09:45:03 UTC
Comments
Could you provide the source code you run? The snippets you provide in the question are not enough to understand the problem.
Asked by v4hn on 2017-09-21 11:35:35 UTC