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Display MoveIt Collison Objects in Gazebo

asked 2017-03-07 06:10:54 -0500

Rhemus gravatar image

updated 2017-03-07 06:31:17 -0500

How can i display collision objects i added to my MoveIt planning scene in Gazebo? I added them like:

# publish a demo scene
scene = PlanningSceneInterface()
p = PoseStamped()
p.header.frame_id = robot.get_planning_frame()

# add a box
p.pose.position.x = 0.7
p.pose.position.y = -0.08
p.pose.position.z = 0.1
scene.add_box("box", p, (0.15, 0.15, 0.15))

They are all diplayed well in MoveIt but not in Gazebo right now. The robot is displayed in gazebo as well. Im running ROS Indigo on Ubuntu 14.04.

Thanks for your support!

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Comments

Without spawning them yourself (like you would with some other arbitrary (urdf) model) I don't think this is possible (ie: I know of no automation in place that will do this for you).

gvdhoorn gravatar image gvdhoorn  ( 2017-03-07 06:38:31 -0500 )edit

Hi

For me also, same problem.

Did you find any way for this, to show all objects in Gazebo what ever there in Moveit.

If you find, Please help me.

Sai kiran gravatar image Sai kiran  ( 2017-09-05 06:55:08 -0500 )edit

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answered 2017-11-17 09:05:18 -0500

v4hn gravatar image

You don't "display moveit objects in gazebo". That's the wrong way around.

If you add them to gazebo they are (or should be in any case) physical objects in the real world, with gravity and other forces acting on them. CollisionObjects in MoveIt do not change their position on their own and they are allowed to collide with the robot - MoveIt does not prohibit this, it just tells you your robot is in collision in this case.

So you might want to spawn objects in gazebo (i.e. the real world) and forward their poses to MoveIt (as a magical pose estimation module) to display them in RViz. But not the other way around.

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Asked: 2017-03-07 06:10:54 -0500

Seen: 1,278 times

Last updated: Nov 17 '17