Making a 2D costmap from a .world

asked 2016-02-03 14:05:13 -0500

cqm4061 gravatar image

I have a .world file with some walls and other simple obstacles in it. I need a 2D costmap in order to use move_base and plan paths for my quadrotors. In the past I have been able to do this by using a SLAM package (gmapping) and flying my quadrotor all around the world to generate a good map. This is incredibly time consuming. I was wondering if there are any people out there much smarter than me who have developed a way of going straight from a .world file, giving it a specific height (eg. if there are mountains, only count them as obstacles if they are above 10 ft since I only fly above 10 ft), and generating a 2D costmap. A 3D would be pretty sweet as well. If anyone has any ideas please let me know. Thanks!

edit retag flag offensive close merge delete

Comments

Did you find an efficient way to automatically generate a 2D cost map given a .world file?

surfertas gravatar image surfertas  ( 2017-04-25 21:18:45 -0500 )edit