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Tf1 position change reflected to another Tf2 [closed]

asked 2016-01-09 17:23:51 -0500

kubiak54 gravatar image

My head is going to blow now but this is what I would love to do. I have Oculus and a Camera attached to it. In ROS, I have 2 TFs. One is "oculus" and the other is "ptam" (camera). Oculus tf is not moving - only rotating by input from Oculus. Camera is running ptam algorithm and so have its own tf ("ptam") moving in the world (position + orientation). How can I reflect changes in position of "ptam" within its own coordinate system to my "oculus" and its own coordinate system? The result would be, if the camera moves forward, oculus does as well.

Thank you!

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Closed for the following reason question is not relevant or outdated by tfoote
close date 2017-02-15 20:50:30.627983

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answered 2016-01-13 14:15:56 -0500

kubiak54 gravatar image

Any ideas? Still have not figured myself.

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Asked: 2016-01-09 17:23:51 -0500

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Last updated: Jan 13 '16