Rviz and Nodelets
Is there a way to use nodelets that would allow drawing objects in Rviz without having to send messages/copy data? I would like to visualize a large triangle mesh that gets updated periodically (probably ~1 Hz) and don't want to have to send out a message/waste time copying data.
My understanding is that this is the primary motivation for nodelets, but I'm not sure if it would be possible to tack on my potential mesh nodelet onto the main Rviz process.
Any ideas? Thanks!