Using tf2 as a standalone library
I'm working on a project where a transform library like tf2 would be really useful, but where bringing in all of ROS would be overkill. I read here that the core of tf2 is ROS-independent. I'm wondering, what would be a good way to build a standalone tf2 library? I've considered grabbing all the necessary header and source files, and building the library manually, but wanted to inquire in case there's a better way.