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Creating a better mesh

asked 2014-06-29 13:17:11 -0600

updated 2014-06-29 13:19:53 -0600


I wanted to create mesh of household objects, so that I can later recreate the household scene in Gazebo. I want to use kinect and think that interactively, it can be done quite easily. My exact problem:

After capturing the scene using kinect, I am able to filter out chair, the front view of the chair looks: image description

However when I am trying to create a mesh from it (using PCL, tutorial at: I am not able to set optimal size of triangles. My mesh looks like: image description

I need a smooth mesh. As if a low pass filter is passed on it. How can I achieve that.

Any help or pointer is greatly appreciated.

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answered 2014-07-20 11:11:08 -0600

I found that this could be easily done using MLS (moving-least-squares).

The tutorial given at: helps in generating smooth mesh.

However when I try to combine it with mesh generation code in one go, I got segmentation fault. Any help there is greatly appreciated. I have asked it at:

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Asked: 2014-06-29 13:17:11 -0600

Seen: 678 times

Last updated: Jul 20 '14