Should I use tf or tf2 for broadcasting/receiving transforms?
As highlighted here:
https://github.com/ros/geometry_exper...
http://wiki.ros.org/action/login/tf2/...
There are some issues with using tf2 as opposed to tf. As someone who is just now looking into using these features, what should I be looking at? Are tf2 and its tutorials something which should be avoided at the moment? Will the documentation/package for tf2 be fixed any time soon? I'm looking into writing a simple broadcaster/receiver for my Kinect transforms in Rviz and would really like some guidance and what tutorials to look at.