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1 | initial version |
So I managed to fix it. My solution is on gist: https://gist.github.com/bricerebsamen/7018215
basically, compared to the code in the question, I had to suppress the lines that set the render system's view and projection matrices:
//renderSystem->_setViewMatrix(camera_->getViewMatrix());
//renderSystem->_setProjectionMatrix(camera_->getProjectionMatrixRS());
It might not work for all use cases. I will test it more in the next few days, but at least it works for my first test case, which is to display large display lists.