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Good morning everyone,

I found a fix to the problem, but don't know if it's the right way to do it. I decided to just use the offset in each link to position all the meshes in the right position. By setting their visual and collision origins to the sum of all the joint's (its joint + its parent's joints) origins values times -1 (because the position of 1 joint builds upon the others before) I was able to put them in the right spot.

Does anyone here knows if that can cause a problem with the inertial component, should I put the same offset there? And does anyone know if there can be any future issues caused by this fix?

Thank you for the help, Tiago Pimentel