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Thanks for the help dornhege

I found a single guy having a question about the same scenario. He used Gazebo/RVIZ and recorded the OpenGL frames via glc. The camera pose can be set via an urdf link or gazebo with a small plugin.

Here is the Q&A Thread name: programatically-set-the-camera-pose-in-gazebo-or-rviz/

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new knowledge on gazebo

Thanks for the help dornhege

I found a single guy having a question about the same a similar scenario. He used Gazebo/RVIZ Gazebo/RViz and recorded the OpenGL frames via glc. The camera pose can be set via an urdf link or gazebo with a small plugin.plugin. He used a simulation though, so when i try to play Bags i'll have to use RViz only.

Here is the Q&A Thread name: programatically-set-the-camera-pose-in-gazebo-or-rviz/

EDIT: I just realized that i can't really visualize the bags in Gazebo, so i will have to move the RViz camera pose.

Thanks for the help dornhege

I found a single guy having a question about a similar scenario. He used Gazebo/RViz and recorded the OpenGL frames via glc. The camera pose can be set via an urdf link or gazebo with a small plugin. He used a simulation though, so when i try to play Bags i'll have to use RViz only.

Here is the Q&A Thread name: programatically-set-the-camera-pose-in-gazebo-or-rviz/

EDIT: I just realized that i can't really visualize the bags in Gazebo, so i will have to move the RViz camera pose.

EDIT 2: For everyone still searching: Probably the most comfortable solution is to write a RViz plugin which is remotely starting your recording tool (e.g. glc, gstreamer based recording tool) and plays the rosbag files. You can do all the typical RViz settings and what you see in RViz is what you get in the recorded movie file.