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1 | initial version |
I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?
Yes, that is correct. If using c++, you'll probably want to create tf::Transform
4x4 matrix objects for this calculation; you'll use the setOrigin()
, setRotation()
and inverse()
methods.
Would that be the best solution?
Yes.
2 | No.2 Revision |
I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?
Yes, that is correct. If using c++, you'll probably want to create tf::Transform
4x4 matrix objects for this calculation; you'll use the setOrigin()
, setRotation()
and inverse()
methods.
https://docs.ros.org/en/api/tf/html/c++/classtf_1_1Transform.html
Would that be the best solution?
Yes.
3 | No.3 Revision |
I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?
Yes, that is correct. If using c++, you'll probably want to create tf::Transform
4x4 matrix objects for this calculation; you'll use the setOrigin()
, setRotation()
and inverse()
methods.
https://docs.ros.org/en/api/tf/html/c++/classtf_1_1Transform.html
Would that be the best solution?
Yes.