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I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?

Yes, that is correct. If using c++, you'll probably want to create tf::Transform 4x4 matrix objects for this calculation; you'll use the setOrigin(), setRotation() and inverse() methods.

Would that be the best solution?

Yes.

I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?

Yes, that is correct. If using c++, you'll probably want to create tf::Transform 4x4 matrix objects for this calculation; you'll use the setOrigin(), setRotation() and inverse() methods.

https://docs.ros.org/en/api/tf/html/c++/classtf_1_1Transform.html

Would that be the best solution?

Yes.

I can compute world -> map with (world -> tag) * (map -> tag)^(-1) for these specific tags, right?

Yes, that is correct. If using c++, you'll probably want to create tf::Transform 4x4 matrix objects for this calculation; you'll use the setOrigin(), setRotation() and inverse() methods.

https://docs.ros.org/en/api/tf/html/c++/classtf_1_1Transform.html

Would that be the best solution?

Yes.