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Based on the visualization_msgs markers of RViz I wrote a small package that makes it easy to load meshes into RViz as textured objects.

It simply loads all files which were put inside its meshes folder and publishes them to the visualization_marker topic. And even dynamically! When a new object is added to the folder, it appears (or is published) in RViz. If an object is deleted, it also disappears from the published models.

It also contains a launch file which just takes everything which is inside the meshes folder, opens up RViz with a suitable perspektive and visualizes the 3D files.

Just check it out here: https://github.com/vonunwerth/RVizMeshVisualizer

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