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I agree with the top answer. Here raise an example, hope it will be helpful. Pay attention to camera_frame_optical based on kinect model:
<link name="camera_link">
<origin xyz="0 0 0" rpy="0 0 0"/>
<visual>
<origin xyz="0 0 0" rpy="0 0 ${H_PI/2}"/>
<geometry>
<mesh filename="package://xxxxx/meshes/kinect.dae" />
</geometry>
</visual>
<collision>
<geometry>
<box size="0.07 0.3 0.09"/>
</geometry>
</collision>
</link>
<joint name="camera_optical_joint" type="fixed">
<origin xyz="0 0 0" rpy="-1.5708 0 -1.5708"/>
<parent link="camera_link"/>
<child link="camera_frame_optical"/>
</joint>
<link name="camera_frame_optical"/>
<joint name="camera_frame_joint" type="fixed">
<origin xyz="${kinect_offset_x} ${kinect_offset_y} ${base_link_height/2+0.02}"
rpy="0 0 0" />
<parent link="base_link"/>
<child link="camera_link"/>
</joint>
<gazebo reference="camera_link">
<sensor type="depth" name="camera">
<always_on>true</always_on>
<update_rate>20.0</update_rate>
<camera>
<horizontal_fov>${60.0*H_PI/180.0}</horizontal_fov>
<image>
<format>R8G8B8</format>
<width>640</width>
<height>480</height>
</image>
<clip>
<near>0.05</near>
<far>8.0</far>
</clip>
</camera>
<plugin name="kinect_camera_controller" filename="libgazebo_ros_openni_kinect.so">
<cameraName>camera</cameraName>
<alwaysOn>true</alwaysOn>
<updateRate>10</updateRate>
<imageTopicName>rgb/image_raw</imageTopicName>
<depthImageTopicName>depth/image_raw</depthImageTopicName>
<pointCloudTopicName>depth/points</pointCloudTopicName>
<cameraInfoTopicName>rgb/camera_info</cameraInfoTopicName>
<depthImageCameraInfoTopicName>depth/camera_info</depthImageCameraInfoTopicName>
<frameName>camera_frame_optical</frameName>
<baseline>0.1</baseline>
<distortion_k1>0.0</distortion_k1>
<distortion_k2>0.0</distortion_k2>
<distortion_k3>0.0</distortion_k3>
<distortion_t1>0.0</distortion_t1>
<distortion_t2>0.0</distortion_t2>
<pointCloudCutoff>0.4</pointCloudCutoff>
</plugin>
</sensor>
</gazebo>