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So far, I tested the new driver changes for the "Kinect for Windows" from Drew Fisher (k4w-drivers).

And it does work fine with the "Kinect for Windows" included the modified libfreenect device drivers!

The old drivers are the same, the only changes are the driver parameters which have to be added for the K4W in into the source code.

Now the next step is to inlcude the driver changes into the openni drivers. Until now, I examine the openni drivers, but I could need some more value informations to modify the openni drivers.

Have I to modify any other files excepting the key file XnDeviceSensorIO.cpp?

So far, I tested the new driver changes for the "Kinect for Windows" from Drew Fisher (k4w-drivers).

And it does work fine with the "Kinect for Windows" included the modified libfreenect device drivers!

The old drivers are the same, the only changes are the driver parameters which have to be added for the K4W in into the source code.

Now the next step is to inlcude the driver changes into the openni drivers. Until now, I examine the openni drivers, but I could need some more value informations to modify the openni drivers.

Have I to modify any other files excepting the key file XnDeviceSensorIO.cpp?

So far, I tested the new driver changes for the "Kinect for Windows" from Drew Fisher (k4w-drivers).

And it does work fine with the "Kinect for Windows" included the modified libfreenect device drivers!

The old drivers are the same, the only changes are the driver parameters which have to be added for the K4W in into the source code.

So far, I done this steps to change the openni drivers:

  1. First, I change the Product and Vendor IDs in XnDeviceSensorIO.cpp. Furthermore, I'm setting the USB alternative interface to enable the two isochronous endpoints. More informations to libusb (function: libusb_set_interface_alt_setting).

  2. Second, I modified the access permissions rules for the primesense sensor usb (55-primesense-usb.rules).

  3. I recompiled the modified openni drivers.

Basicly now the driver is adjusted only for the K4W. The Kinect for Xbox can actually no longer be identified. But this is okey for my purpose until now.