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1 | initial version |
Pete's comment should have been an answer, so just to take this out of the Unanswered queue: No, you'll have to iterate them and check the distances yourself.
Note that you can use the tf2 data types to calculate the distance and save yourself a little bit of conversion trouble. See here.
2 | No.2 Revision |
Pete's comment should have been an answer, so just to take this out of the Unanswered queue: No, you'll have to iterate through them and check the distances yourself.
Note that you can use the tf2 data types to calculate the distance and save yourself a little bit of conversion trouble. See here.
3 | No.3 Revision |
Pete's comment should have been an answer, so just to take this out of the Unanswered queue: No, you'll have to iterate through them and check the distances yourself.
Note that you can use the tf2 (and tf) data types to calculate the distance and save yourself a little bit of conversion trouble. See here.