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Since you're very constrained you can simply publish whatever transforms you want on a separate channel and then aggregate and republish them all together. You can do this as parts of your existing classes or as a 3rd class in the same process as your existing two.

You can also just publish them as regular frames instead of static ones. It's less efficient but greatly simplifies things. If they are attaching and detaching this is actually slightly more valid if the object is attaching and detaching occasionally, it's not actually a static transform.