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World file objects, like robots and maps usually have a parameter called obstacle_return, which makes them collide with other objects around or not. If set to 1, it will collide, and 0 it won't. Please take a look here for deeper info: https://player-stage-manual.readthedocs.io/en/latest/WORLDFILES/

In the case of your simulation, I could see that the pioneer_walle.world includes a map.inc file, and the map described has a obstacle_return parameter set to 0. I believe if you change it to 1, robots should collide with the obstacles.

World file objects, like robots and maps usually have a parameter called obstacle_return, which makes them collide with other objects around or not. If set to 1, it will collide, and 0 it won't. Please take a look here for deeper info: https://player-stage-manual.readthedocs.io/en/latest/WORLDFILES/

In the case of your simulation, I could see that the pioneer_walle.world includes a map.inc map.inc file, and the map described has a obstacle_return parameter set to 0. I believe if you change it to 1, robots should collide with the obstacles.

World file objects, like robots and maps usually have a parameter called obstacle_return, which makes them collide with other objects around or not. If set to 1, it will collide, and 0 it won't. Please take a look here for deeper info: https://player-stage-manual.readthedocs.io/en/latest/WORLDFILES/

In the case of your simulation, I could see that the pioneer_walle.world includes a map.inc file, and the map described has a obstacle_return parameter set to 0. I believe if you change it to 1, robots should collide with the obstacles.

World file objects, like robots and maps usually have a parameter called obstacle_return, which makes them collide with other objects around or not. If set to 1, it will collide, and 0 it won't. Please take a look here for deeper info: https://player-stage-manual.readthedocs.io/en/latest/WORLDFILES/

In the case of your simulation, I could see that the pioneer_walle.world pioneer_walle.world includes a map.inc file, and the map described has a obstacle_return parameter set to 0. I believe if you change it to 1, robots should collide with the obstacles.