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1 | initial version |
That actually doesn't look too bad, my starting experience with Blender based COLLADA was much worse, as you can read about here. Quoting the answer by @stefan-osswald there:
"There is a bug in RViz that replaces the ambient color of Collada materials by light gray if at least one component of the specified ambient color is 0.0 (see Ticket #5237). According to the changelog, this bug is fixed in robot_model 1.6.4, which seems to be not in the electric .deb repository yet."
What you for instance can try is manually editing your .dae files and setting non-zero ambient components for the used materials.
2 | No.2 Revision |
That actually doesn't look too bad, my starting experience with Blender based COLLADA was much worse, as you can read about here. Quoting the answer by @stefan-osswald there:
"There is a bug in RViz that replaces the ambient color of Collada materials by light gray if at least one component of the specified ambient color is 0.0 (see Ticket #5237). According to the changelog, this bug is fixed in robot_model 1.6.4, which seems to be not in the electric .deb repository yet."
What you for instance can try is manually editing your .dae files and setting non-zero ambient components for the used materials.
Update to be more specific: Entries like this:
<ambient>
<color sid="ambient">0.4 0.4 0 1</color>
</ambient>
have to be changed so all components are non-zero, for example:
<ambient>
<color sid="ambient">0.1 0.1 0.1 1</color>
</ambient>
3 | mark edit of additional info |
That actually doesn't look too bad, my starting experience with Blender based COLLADA was much worse, as you can read about here. Quoting the answer by @stefan-osswald there:
"There is a bug in RViz that replaces the ambient color of Collada materials by light gray if at least one component of the specified ambient color is 0.0 (see Ticket #5237). According to the changelog, this bug is fixed in robot_model 1.6.4, which seems to be not in the electric .deb repository yet."
What you for instance can try is manually editing your .dae files and setting non-zero ambient components for the used materials.
/edit: Update to be more specific: Entries like this:
<ambient>
<color sid="ambient">0.4 0.4 0 1</color>
</ambient>
have to be changed so all components are non-zero, for example:
<ambient>
<color sid="ambient">0.1 0.1 0.1 1</color>
</ambient>
4 | fix wrong entries |
That actually doesn't look too bad, my starting experience with Blender based COLLADA was much worse, as you can read about here. Quoting the answer by @stefan-osswald there:
"There is a bug in RViz that replaces the ambient color of Collada materials by light gray if at least one component of the specified ambient color is 0.0 (see Ticket #5237). According to the changelog, this bug is fixed in robot_model 1.6.4, which seems to be not in the electric .deb repository yet."
What you for instance can try is manually editing your .dae files and setting non-zero ambient components for the used materials.
/edit: Update to be more specific: Entries like this:
<ambient>
<color sid="ambient">0.4 0.4 0 1</color>
</ambient>
have to be changed so all components are non-zero, for example:
<ambient>
<color sid="ambient">0.1 0.1 sid="ambient">0.4 0.4 0.1 1</color>
</ambient>