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" rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]' " I typed it in the terminal like this, but it worked only a little. When I changed the numerical value of "angular_y" greatly, the camera moved greatly. " rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]' " By entering like this, the camera turned directly beneath. I did not understand the operation on the "joint_states" topic.

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No.2 Revision

" rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]' "

I typed it in the terminal like this, but it worked only a little. When I changed the numerical value of "angular_y" angular_y greatly, the camera moved greatly. " greatly.

rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]' "
0.0]'

By entering like this, the camera turned directly beneath. I did not understand the operation on the "joint_states" joint_states topic.

rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 50 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]'

I typed it in the terminal like this, but it worked only a little. When I changed the numerical value of angular_y greatly, the camera moved greatly.

rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 50 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]'

By entering like this, the camera turned directly beneath. I did not understand the operation on the joint_states topic.