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1 | initial version |
" rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]' " I typed it in the terminal like this, but it worked only a little. When I changed the numerical value of "angular_y" greatly, the camera moved greatly. " rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]' " By entering like this, the camera turned directly beneath. I did not understand the operation on the "joint_states" topic.
2 | No.2 Revision |
" rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]' "
I typed it in the terminal like this, but it worked only a little.
When I changed the numerical value of "angular_y" angular_y
greatly, the camera moved greatly.
" greatly.
rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]' "
0.0]'
By entering like this, the camera turned directly beneath.
I did not understand the operation on the "joint_states" joint_states
topic.
3 | No.3 Revision |
rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 50 -- '[0.0, 0.0, 0.0]' '[0.0, 1.0, 0.0]'
I typed it in the terminal like this, but it worked only a little.
When I changed the numerical value of angular_y
greatly, the camera moved greatly.
rostopic pub /bebop/camera_control geometry_msgs/Twist -r 1 50 -- '[0.0, 0.0, 0.0]' '[0.0, -90.0, 0.0]'
By entering like this, the camera turned directly beneath.
I did not understand the operation on the joint_states
topic.