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You don't "display moveit objects in gazebo". That's the wrong way around.
If you add them to gazebo they are (or should be in any case) physical objects in the real world, with gravity and other forces acting on them.
CollisionObjects
in MoveIt do not change their position on their own and they are allowed to collide with the robot - MoveIt does not prohibit this, it just tells you your robot is in collision in this case.
So you might want to spawn objects in gazebo (i.e. the real world) and forward their poses to MoveIt (as a magical pose estimation module) to display them in RViz. But not the other way around.