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I'm also not aware of a way to change the tesselation of the built-in primitives in rviz. Using an external mesh works fine, however. I've used the default sphere you can add in Blender (32 segments, 16 rings) for the image below. I scaled it and set it to smooth shading (and converted to triangles before exporting to .dae to prevent bugs as mentioned here).

Gazebo on the left, rviz on the right:

image description

I'm also not aware of a way to change the tesselation of the built-in primitives in rviz. Using an external mesh works fine, however. I've used the default sphere you can add in Blender (32 segments, 16 rings) for the image below. I scaled it and set it to smooth shading (and converted to triangles before exporting to .dae to prevent bugs as mentioned here).

Gazebo on the left, rviz on the right:

image description

/edit: Two versions of a COLLADA sphere are available here: http://www.sim.informatik.tu-darmstadt.de/~kohlbrecher/ros_trac/sphere_mesh/ One is using 32 segments/16 rings, the other 16 segments / 8 rings.

I'm also not aware of a way to change the tesselation of the built-in primitives in rviz. Using an external mesh works fine, however. I've used the default sphere you can add in Blender (32 segments, 16 rings) for the image below. I scaled it and set it to smooth shading (and converted to triangles before exporting to .dae to prevent bugs as mentioned here).

Gazebo on the left, rviz on the right:

image description

/edit: Two versions of a COLLADA sphere are available here: http://www.sim.informatik.tu-darmstadt.de/~kohlbrecher/ros_trac/sphere_mesh/ [here] (http://www.sim.informatik.tu-darmstadt.de/~kohlbrecher/ros_trac/sphere_mesh/). One is using 32 segments/16 rings, the other 16 segments / 8 rings.

I'm also not aware of a way to change the tesselation of the built-in primitives in rviz. Using an external mesh works fine, however. I've used the default sphere you can add in Blender (32 segments, 16 rings) for the image below. I scaled it and set it to smooth shading (and converted to triangles before exporting to .dae to prevent bugs as mentioned here).

Gazebo on the left, rviz on the right:

image description

/edit: Two versions of a COLLADA sphere are available [here] (http://www.sim.informatik.tu-darmstadt.de/~kohlbrecher/ros_trac/sphere_mesh/). here. One is using 32 segments/16 rings, the other 16 segments / 8 segments/8 rings.