# Revision history [back]

as for the dae file, I had to open it with meshlab and invert all normals for shading to appear.

as for the dae file, I had to open it with meshlab and invert all normals for shading to appear.

Here are the links to the modified meshes: stl dae

<mesh filename="package://hector_quadrotor_urdf/meshes/quadrotor/quadrotor_base.dae" scale="0.01 0.01 0.01"/>