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After lots of troubleshoots, we've figured out a workaround that the linear velocity matters when either teleop_keyboard or teleop_joystick is used. In our case, 0.3 is good enough for the Turtlebot to keep straight, but 0.35 is NG. We still don't know what's the root cause though.

After lots of troubleshoots, we've figured out a workaround that the linear velocity matters when either teleop_keyboard or teleop_joystick is used. In our case, 0.3 (or probably slower. We haven't just tested all possibilities) is good enough for the Turtlebot to keep straight, but 0.35 is and 0.4 are NG. We still don't know what's the root cause though.

After lots of troubleshoots, we've figured out a workaround that the linear velocity matters when either teleop_keyboard or teleop_joystick is used. In our case, 0.3 (or probably slower. We haven't just tested all possibilities) possible velocity values) is good enough for the Turtlebot to keep straight, but 0.35 and 0.4 are NG. We still don't know what's the root cause though.