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In your manifest.xml you can export required flags, e.g. <export> <cpp lflags="-lGL -lglut" /> </export>
Also in your CMakeLists.txt you could add target_link_libraries(yourprogram GL glut)
or
link_libraries(GL glut)
![]() | 2 | differentiate library from executable. |
In If you're writing a library which will be used from another package in your manifest.xml you can should export required flags, e.g.
<export>
<cpp lflags="-lGL -lglut" />
</export>
Also For the a binary in your CMakeLists.txt you could add
target_link_libraries(yourprogram GL glut)
or
link_libraries(GL glut)