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Check out the compressed_depth_image_transport.

I think the Willow Garage interactive_manipulation pipeline and the oculus rift demo both make pretty heavy use of depth image compression to reduce the network bandwidth and lag problems.

Check out the compressed_depth_image_transport.

I think the Willow Garage interactive_manipulation pipeline and the oculus rift demo both make pretty heavy use of depth image compression to reduce the network bandwidth and lag problems.

You can take a look at the launch files for the PR2 Oculus Rift demo (pr2_surrogate) for an example of how to do this: https://github.com/ros-interactive-manipulation/pr2_surrogate/tree/groovy-devel/launch