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I finally found the problem. As explained in this answer there are various threads to take into account in a controller. In my case, I have two threads to look after: the realtime loop and the one calling callbacks.

As my callback was loading new trajectories in a non concurrent-safe way, it was possible for the realtime loop to read a part of the memory being written by the callback.

I fixed it with a shared pointer, in the same way as the ros controllers do it.