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1 | initial version |
In arm navigation there was a simple setting in the launch file: use_collison_map
if set to false the map was competently ignored. Perhaps there is a similar setting in MoveIt.
2 | No.2 Revision |
In arm navigation there was a simple setting in the launch file:
if set to false the map was competently ignored. Perhaps there is a similar setting in MoveIt.use_collison_mapuse_collision_map