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12 questions with DimitriProsser's contributions
Tagged
costmap_2d
x
138
views
1
answer
2
votes
2012-05-15 16:16:55 -0500
DimitriProsser
add two laser for navigation
2d_navigation
navigation
move_base
costmap_2d
195
views
1
answer
no
votes
2012-03-02 09:01:22 -0500
DimitriProsser
costmap clearing
clear_costmap
costmap
costmap_2d
Costmap2DROS
2d_navigation
339
views
1
answer
1
vote
2012-02-10 11:53:28 -0500
rohan_k
"Obstacles" not being added to costmap in Navigation Stack
navigation_stack
costmap_2d
obstacle
270
views
2
answers
3
votes
2012-02-08 14:39:14 -0500
David Lu
Custom CostMap Values
move_base
costmap_2d
2d_navigation
navigation
340
views
1
answer
3
votes
2012-02-03 10:34:53 -0500
Eric Perko
Costmap2d inflation radius
navigation
Costmap2DROS
costmap_2d
move_base
177
views
1
answer
1
vote
2012-01-18 06:22:48 -0500
DimitriProsser
move_base crashing when trying to publish costmap from static map
costmap_2d
move_base
crash
static_map
145
views
1
answer
no
votes
2011-12-02 15:00:43 -0500
DimitriProsser
Initializing a costmap_2d with a static_map
costmap_2d
map_server
93
views
1
answer
1
vote
2011-09-30 07:06:37 -0500
DimitriProsser
what does origin represent in a costmap?
costmap_2d
origin
207
views
2
answers
no
votes
2011-09-27 16:44:39 -0500
bhaskara
how to get a copy of global costmap from move_base
costmap_2d
Costmap2DROS
costmap
move_base
navfn
BaseGlobalPlanner
381
views
1
answer
no
votes
2011-09-02 08:58:45 -0500
DimitriProsser
Navigation ignores obstacles
navigation
costmap_2d
amcl
164
views
1
answer
1
vote
2011-08-31 09:24:45 -0500
DimitriProsser
Obstacles persist in costmap even after they move out
hokuyo_node
costmap_2d
85
views
1
answer
no
votes
2011-08-31 09:19:04 -0500
DimitriProsser
costmap generation in unknown environment
costmap_2d
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Contributors
Tags
costmap_2d
× 12
move_base
× 5
navigation
× 4
2d_navigation
× 3
Costmap2DROS
× 3
costmap
× 2
amcl
× 1
BaseGlobalPlanner
× 1
clear_costmap
× 1
crash
× 1
hokuyo_node
× 1
map_server
× 1
navfn
× 1
navigation_stack
× 1
obstacle
× 1
origin
× 1
static_map
× 1
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