ros kinetic to unreal
I've been working with a Baxter unit and I've been trying to integrate a VR headset into it. Ideally I would just be publishing to ROS kinetic from the Unreal Engine. Ideally I would just use: https://github.com/code-iai/ROSIntegration. However since it was designed for ROS 1 I am unsure if it would be viable. Does anyone have any recommendations the right approach?
Asked by BaxterVR on 2022-11-25 19:57:12 UTC
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