basical questions about the SBPL?
Hello,
I am learning SBPL.I have a gridmap constructed by Build a map with SLAM,when i learned the SBPL Tutorials, i found the environments part of the sbpl can represent the actual environment as a graph by pre-computed motion primitives .
It uses the stateID(1,2,3...) to represent the state variable(x1,y1,theta1;x2,y2,theta2;...), just like the figure1.png. Every state have some Actions(namely the motions) ,the number of Actions depend on the numberofprimsperangle variable ,by which one state is connected with its successor states . for example , if the numberofprimsperangle variable is 4 including forward ,backward ,left-turn-forward and right-turn-forward,whether the ActionID is 4 or other number ?
I think a state can have many successors and can only have one predecessor ,one ActionID connects one state and its one successor,but when i look at the sbpl/blob/master/src/include/sbpl/utils/mdp.h,in the source file,there are three objects :Class CMDP, Class CMDPSTATE and Class CMDPACTION.
In the CMDPSTATE-line 89 ,there is a " std::vector
How to understand one state can have many predecessors and one Action can connect many successors?
In advance thank you for your replay
Asked by jxl on 2015-03-04 04:28:29 UTC
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