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Update stage world while system is running

Hi,

I want to be able to add new walls to the stage world while the system is running. I added new black regions into my map.pgm file and called the world->Load("/path/to/map.pgm") method via a topic in order to adopt these changes in the running stage system. However the StageNode crashes if as soon as I call this method.

Do you know whether there is an appropriate way to apply changes to the map in a running system? Moreover can you tell me where the implementation of the Load() method is? I found the World class in the stage.hh file. However there is only a declaration of the Load() method in the World class and I cannot find its implementation.

Thx & Regards

Asked by sacrif on 2013-11-21 00:58:36 UTC

Comments

This would be better asked on the playerstage mailing lists.

Asked by tfoote on 2014-10-23 13:19:28 UTC

Answers