Update stage world while system is running
Hi,
I want to be able to add new walls to the stage world while the system is running. I added new black regions into my map.pgm file and called the world->Load("/path/to/map.pgm") method via a topic in order to adopt these changes in the running stage system. However the StageNode crashes if as soon as I call this method.
Do you know whether there is an appropriate way to apply changes to the map in a running system? Moreover can you tell me where the implementation of the Load() method is? I found the World class in the stage.hh file. However there is only a declaration of the Load() method in the World class and I cannot find its implementation.
Thx & Regards
Asked by sacrif on 2013-11-21 00:58:36 UTC
Comments
This would be better asked on the playerstage mailing lists.
Asked by tfoote on 2014-10-23 13:19:28 UTC